Download PDF of my resumé here. Or view Below
GEOFFREY HADDAWAY
CG ARTIST
Portfolio: https://ghaddaway.com
Email: geoff@ghaddawy.com
Recent Productions
Fifa 17 (2015-2016) Fifa 16 (2015)
Max Steel (2012-2014) Slug Terra (2012)
Max Steel: Monstrous Alliance (2011-2012)
Software Knowledge
Nuke Softimage XSI
Adobe After Effects 3D Studio Max
Mudbox Adobe Photoshop
Autodesk Maya Zbrush
Experience
Electronic Arts Vancouver | 2015-Current
Environment Artist – Modeling & Lighting
Fifa 16 – Fifa 17
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Model and texture stadiums, props, and other assets
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Create and integrated assets in Gen 4 and Gen 3 pipelines
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Worked on the first Fifa title to switch to a Gen 4 PBR game engine
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Created baked and dynamic lighting for stadiums
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Prototype and problem solve for AAA titles
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Worked with outsourcing artists on asset assignments, and asset clean up and finishing
Nerd Corps Entertainment | 2014
FX Artist
Max Steel
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Create a wide range of FX including fire, water, explosions, electricity, smoke
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Worked along side series director to set the lighting, mood ,look, and style of final episodes
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Create a wide range of FX including fire, water, explosions, electricity, smoke
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Create compositing Node-trees and lighting setup for 3d sets for animated te
Nerd Corps Entertainment | 2012-2014
Compositing Artist
Max Steel – Slug Terra
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Create compositing Node-trees and lighting setup for 3d sets for animated television program
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Create FX Rigs using ICE in Softimage for use across multiple episodes
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Produce polished finals through creation of FX, rendering, compositing and all FX Elements
- Mentor other artists to improve their understanding of FX and ICE
Rainmaker Entertainment Inc. | 2011-2012
Junior Lighting and Compositing Artist
Max Steel: Monstrous Alliance
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Lit Characters, Sets, and Props for a Full length DVD feature
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Followed art direction and worked from concept art to achieve desired lighting scenarios
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Delivered product on a tight deadline while working with a large team
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Worked Closely with Producers, Art Director, team leaders, as well as other departments
GlobaR, Global Regulatory Hub | 2011
Environment Artist, Freelance
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Designed and created models and environments for animated short
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Worked closely with a small group to bring project to completion in a short period of time
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Created sets from story boards and previs done by the lead artist on the project
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Did small technical animations using blend shapes and animated texture maps
Education
Think Tank Training Center, North Vancouver, BC | 2010-2011
Diploma in 3D Computer Animation, Visual Effects & Game Design