Resumé


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GEOFFREY HADDAWAY

CG ARTIST

Portfolio: http://www.ghaddaway.com

Email: geoff@ghaddawy.com


Recent Productions                   

Fifa 17 (2015-2016)                          Fifa 16 (2015)

Max Steel (2012-2014)                    Slug Terra (2012)

Max Steel: Monstrous Alliance (2011-2012)

Software Knowledge                  

Nuke                                                 Softimage XSI

Adobe After Effects                         3D Studio Max

Mudbox                                           Adobe Photoshop

Autodesk Maya                               Zbrush


Experience

Electronic Arts Vancouver | 2015-Current

Environment Artist – Modeling & Lighting

Fifa 16 – Fifa 17

  • Model and texture stadiums, props, and other assets

  • Create and integrated assets in Gen 4 and Gen 3 pipelines

  • Worked on the first Fifa title to switch to a Gen 4 PBR game engine

  • Created baked and dynamic lighting for stadiums

  • Prototype and problem solve for AAA titles

  • Worked with outsourcing artists on asset assignments, and asset clean up and finishing

Nerd Corps Entertainment | 2014

FX Artist

Max Steel

  • Create a wide range of FX including fire, water, explosions, electricity, smoke

  • Worked along side series director to set the lighting, mood ,look, and style of final episodes

  • Create a wide range of FX including fire, water, explosions, electricity, smoke

  • Create compositing Node-trees and lighting setup for 3d sets for animated te

Nerd Corps Entertainment | 2012-2014

Compositing Artist

Max Steel – Slug Terra

  • Create compositing Node-trees and lighting setup for 3d sets for animated television program

  • Create FX Rigs using ICE in Softimage for use across multiple episodes

  • Produce polished finals through creation of FX, rendering, compositing and all FX Elements

  • Mentor other artists to improve their understanding of FX and ICE

Rainmaker Entertainment Inc. | 2011-2012

Junior Lighting and Compositing Artist

Max Steel: Monstrous Alliance

  • Lit Characters, Sets, and Props for a Full length DVD feature

  • Followed art direction and worked from concept art to achieve desired lighting scenarios

  • Delivered product on a tight deadline while working with a large team

  • Worked Closely with Producers, Art Director, team leaders, as well as other departments

GlobaR, Global Regulatory Hub | 2011

Environment Artist, Freelance

  • Designed and created models and environments for animated short

  • Worked closely with a small group to bring project to completion in a short period of time

  • Created sets from story boards and previs done by the lead artist on the project

  • Did small technical animations using blend shapes and animated texture maps

Education

Think Tank Training Center, North Vancouver, BC | 2010-2011

Diploma in 3D Computer Animation, Visual Effects & Game Design